Christopher Escobar

TouchDesigner Artist

TouchDesigner Projects

I'm a student at Stony Brook University building real-time particle systems and surreal, AI-driven visuals in TouchDesigner. My work draws on depth cameras, LiDAR, and Arduino-based sensors to translate physical space and movement into responsive light, projected back into the room through custom projection-mapping setups.

Performances Hub

Live Performances

Real-Time Visual Scenography / TouchDesigner / New York, NY

Select a venue below to explore specific visual pieces, stage setups, and multi-camera documentation from live performances across New York.

Mark Morris Dance Center

Mark Morris Dance Center

James and Martha Duffy Performance Space | Brooklyn, NY

Featured production: Coriolanus (Fall 2024). Real-time projection tracking and dynamic fluid wave feedback accompanying contemporary choreography.

Explore 167 Production Images →
Ideal Glass Studios

Ideal Glass Studios

ATELIER Room | Greenwich Village, NY

Immersive spatial audiovisual performance transforming physical walls into responsive architectural light ecosystems.

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Frame Rate

60 FPS Native 4K

Core Stack

TouchDesigner / GLSL / CHOPs

Integration

Live Audio / Stage Tracking

Inquire for Performance & Visual Bookings
Production: Coriolanus
Coriolanus Fall 2024 Hero

Coriolanus (Fall 2024)

Mark Morris Dance Center / James and Martha Duffy Performance Space / Brooklyn, NY

Site-specific real-time scenography engineered for the production of Coriolanus in Fall 2024. Dynamic particle wave velocity vectors and recursive GLSL feedback were projected across the Duffy cyclorama wall, reacting dynamically to the performer's kinetic pacing, shadow silhouette, and ground contact.

Production Season

Fall 2024

Total Archive

167 Production Stills

Interactive System

Optical Flow & Shadow Tracking

Venue: Ideal Glass Studios
Ideal Glass Studios ATELIER Room

ATELIER Room Performance

Ideal Glass Studios / Greenwich Village, NY / Immersive Spatial Mapping

An immersive multi-wall installation performance inside the historic ATELIER Room. Procedural generative shaders and audio frequency analyzers turned the physical architectural structure into a responsive light ecosystem.

Spatial Setup

3-Wall Immersive Projection

Live Controls

MIDI / TouchOSC Parameter Rig

Frame Latency

< 16ms Native Response

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Case Study
Installations

Installations

Kinect Azure / Point Clouds / SOP Geometry / Optical Flow

Presented at Ideal Glass Studios during my internship with Art House NYC, this interactive installation used Kinect Azure depth cameras to track audience presence in real time — translating visitor movement into responsive point cloud visuals throughout the space.

Sensor

Azure Kinect Depth & IR

Point Count

500,000 GPU Particles

Tracking

Optical Flow + Skeleton

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Get In Touch

Contact

Have a question about a project, a booking, or a potential collaboration? Reach out directly — I read every message and try to respond within a few days.

Email

christopher.escobar@stonybrook.edu

Based At

New York

Open To

Performances / Installations / Collabs

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